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Tencent Hunyuan3D 2.1 v2.1 PBR

Foundation 3D Generative AI System

High-Fidelity 3D Assets with Production-Ready PBR Materials

Tencent Hunyuan3D-2.1 couples Flow Matching Diffusion Transformers (DiT) with Physically-Based Rendering (PBR) texture synthesis. Generate complete textured 3D assets with simulated Albedo, Roughness, Metallic, and Normal lighting interactions directly from single images.

✨ Hunyuan3D-Shape-v2.1 (3.3B)
🎨 Hunyuan3D-Paint-v2.1 (2.0B)
🔮 PBR Light Simulation
🎮 Unreal Engine & Blender Ready
⚡ ZeroGPU Optimized
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Click or drag & drop reference image
Supports PNG, JPG, WebP (Square single object recommended)
Input preview
Quick Presets (Click to Load)
Sculpture Chibi Dragon
Cyber Mecha Visor
Crystal Crystal Gem
Robot Sci-Fi Droid
Synthesizing DiT Flow Matching geometry... 45%
🧊 Real-Time PBR Viewport
PBR Material Simulation Active
FORMAT: GLTF 2.0 / GLB PBR: METALLIC-ROUGHNESS LIGHTING: HDR IBL

☯️ Tencent Hunyuan3D-2.1 Architecture Breakdown

📐 1. Hunyuan3D-Shape-v2.1 (3.3B)

Employs a 3.3-Billion parameter Flow Matching Diffusion Transformer (DiT) to reconstruct continuous signed distance fields (SDF) and marching cubes meshes with high topological accuracy.

🎨 2. Hunyuan3D-Paint-v2.1 (2.0B)

A 2-Billion parameter multi-view texture generator that replaces legacy flat RGB diffuse mapping with Physically-Based Rendering (PBR) channels, simulating metallic sheen, roughness, and surface normals.

⚡ 3. Production Readiness

Zero-cost community deployment ready on Hugging Face Spaces. Exports standard glTF/GLB files fully compatible with Unreal Engine 5, Blender, Unity, and Apple RealityKit.